![]() You can now use the Windows SDK to build great games for Windows. DirectX is now a fundamental part of Windows.īecause the Windows SDK is the primary developer SDK for Windows, DirectX is now included in it. In parallel, DirectX technologies are more integrated with Windows. Today, the availability of Direct3D hardware in computers drives even traditional desktop applications to use graphics hardware acceleration. As DirectX technologies matured, they became relevant to a broader range of applications. We originally created the DirectX SDK as a high-performance platform for game development on top of Windows. Kinda worrying because like I said, some games are way to bright on my monitor and look whited out.Starting with Windows 8, the DirectX SDK is included as part of the Windows SDK. But unless a game has a fan patch or converts the game's renderer, it seems it's fucked. If you install DX9/DX10 via fan patches, your brightness will work again. So not only might it be driver related or OS related, it is also possibly engine related.Īlso, regarding Unreal, UT and Deus Ex. *AquaNox, which uses DX8 I believe, does NOT have working brightness anymore. This is a good example of a game that needs it too, because the default is extremely bright and ugly. *BloodRayne, which uses DX8.1, has a working brightness option. ![]() ![]() *Ground Control, which I think uses DX 7, has a working gamma option. Since I had some free time I decided to try a few other games. I'll never rule out driver issues with these kinds of unfortunate game issues. Strijkbout: My guess is that it's probably more driver related than DirectX, gpumanufacturers gradually remove depricated features from their gpu's and drivers, hence all the shadow and lighting problems of DirectX 8 games (e.g.
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